Gaming has historically been a second-class experience on macOS. Most games target DirectX 12 APIs and run best on Windows, and as a result, most gamers bought PCs. With Apple’s Game Porting Toolkit that supports DirectX 12, more games will be playable on powerful M1 and M2-based laptops. The moat is eroding with software portability.
I really like the idea. It seems like the bigger context window is the key to unlocking a lot of these possibilities so the models can handle more code, config, etc. I find thats the limit I run into on a regular basis with things I want to explore, lately. Only have GPT4-8k access personally.
Interesting Ideas! I personally believe that cross-platform solutions will become more and more mainstream. The maturing of browser based technologies will make them an excellent delivery model for software. Wasm, WebGPU and Web Containers combined could really make it a lot easier to deploy multi-platform.
I believe VSCode was created with the Electron Framework, which already shows the potential of using this kind of Hybrid setup. These new technologies could make it much easier to facilitate high performance cross platform applications.